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	<title>Con-Quest</title>
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	<description>A one-day show packed with all manner of gaming activities and trade stands</description>
	<lastBuildDate>Wed, 15 Feb 2012 20:46:35 +0000</lastBuildDate>
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		<title>Simon Burley running playtest games</title>
		<link>http://www.con-quest.co.uk/index.php/news/simon-burley-running-playtest-games/</link>
		<comments>http://www.con-quest.co.uk/index.php/news/simon-burley-running-playtest-games/#comments</comments>
		<pubDate>Wed, 15 Feb 2012 20:45:08 +0000</pubDate>
		<dc:creator>Dave McAlister</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.con-quest.co.uk/?p=928</guid>
		<description><![CDATA[Simon Burley, co-author of the first British superhero roleplaying game (Golden Heroes) will be running playtest sessions of his latest set of superhero roleplaying rules (Squadron UK (2nd Edition)) at Con-Quest this year. Both morning and afternoon sessions will allow players to create their own unique Heroes who will be thrown head-first into a city-wide [...]]]></description>
			<content:encoded><![CDATA[<p>Simon Burley, co-author of the first British superhero roleplaying game (<em>Golden Heroes</em>) will be running playtest sessions of his latest set of superhero roleplaying rules (<em>Squadron UK (2nd Edition)</em>) at Con-Quest this year.</p>
<p>Both <a href="http://www.con-quest.co.uk/index.php/games/morning/the-long-minute/">morning</a> and <a href="http://www.con-quest.co.uk/index.php/games/afternoon/the-long-minute-2/">afternoon</a> sessions will allow players to create their own unique Heroes who will be thrown head-first into a city-wide mystery. Action packed but needing as much brains as brawn to save the day. Additionally, if any players want to &#8220;carry over&#8221; into the afternoon slot &#8211; Simon does have alternative adventures&#8230;</p>
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		<title>The Long Minute</title>
		<link>http://www.con-quest.co.uk/index.php/games/afternoon/the-long-minute-2/</link>
		<comments>http://www.con-quest.co.uk/index.php/games/afternoon/the-long-minute-2/#comments</comments>
		<pubDate>Wed, 15 Feb 2012 20:34:01 +0000</pubDate>
		<dc:creator>Dave McAlister</dc:creator>
				<category><![CDATA[Afternoon]]></category>

		<guid isPermaLink="false">http://www.con-quest.co.uk/?p=926</guid>
		<description><![CDATA[British Superhero role-playing. A play-test of the new Squadron UK rules by the author of Britain&#8217;s first Superhero RPG. You&#8217;ll create your own unique Heroes who will be thrown head-first into a city-wide mystery. Action packed but needing as much brains as brawn to save the day. (If any players want to &#8220;carry over&#8221; into [...]]]></description>
			<content:encoded><![CDATA[<p>British Superhero role-playing. A play-test of the new Squadron UK rules by the author of Britain&#8217;s first Superhero RPG. You&#8217;ll create your own unique Heroes who will be thrown head-first into a city-wide mystery. Action packed but needing as much brains as brawn to save the day.</p>
<p>(If any players want to &#8220;carry over&#8221; into the afternoon slot &#8211; Simon does have alternative adventures&#8230;)</p>
]]></content:encoded>
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		<item>
		<title>The Long Minute</title>
		<link>http://www.con-quest.co.uk/index.php/games/morning/the-long-minute/</link>
		<comments>http://www.con-quest.co.uk/index.php/games/morning/the-long-minute/#comments</comments>
		<pubDate>Wed, 15 Feb 2012 20:31:34 +0000</pubDate>
		<dc:creator>Dave McAlister</dc:creator>
				<category><![CDATA[Morning]]></category>

		<guid isPermaLink="false">http://www.con-quest.co.uk/?p=924</guid>
		<description><![CDATA[British Superhero role-playing. A play-test of the new Squadron UK rules by the author of Britain&#8217;s first Superhero RPG. You&#8217;ll create your own unique Heroes who will be thrown head-first into a city-wide mystery. Action packed but needing as much brains as brawn to save the day. (If any players want to &#8220;carry over&#8221; into [...]]]></description>
			<content:encoded><![CDATA[<p>British Superhero role-playing. A play-test of the new Squadron UK rules by the author of Britain&#8217;s first Superhero RPG. You&#8217;ll create your own unique Heroes who will be thrown head-first into a city-wide mystery. Action packed but needing as much brains as brawn to save the day.</p>
<p>(If any players want to &#8220;carry over&#8221; into the afternoon slot &#8211; Simon does have alternative adventures&#8230;)</p>
]]></content:encoded>
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		<title>Empty Spaces</title>
		<link>http://www.con-quest.co.uk/index.php/games/afternoon/empty-spaces/</link>
		<comments>http://www.con-quest.co.uk/index.php/games/afternoon/empty-spaces/#comments</comments>
		<pubDate>Wed, 15 Feb 2012 13:22:00 +0000</pubDate>
		<dc:creator>Dave McAlister</dc:creator>
				<category><![CDATA[Afternoon]]></category>
		<category><![CDATA[Milan]]></category>
		<category><![CDATA[vampires]]></category>

		<guid isPermaLink="false">http://www.con-quest.co.uk/?p=922</guid>
		<description><![CDATA[A number of vampires have been&#8230; disappearing recently. Is it linked to the mysterious goings on at Kotsuno Research Labs? Why has the Oversight Committee seen fit to get a mortal involved? It&#8217;s a simple investigation that even a bunch of vampires that only died yesterday could manage, so why are they sending the players? [...]]]></description>
			<content:encoded><![CDATA[<p>A number of vampires have been&#8230; disappearing recently. Is it linked to the mysterious goings on at Kotsuno Research Labs? Why has the Oversight Committee seen fit to get a mortal involved? It&#8217;s a simple investigation that even a bunch of vampires that only died yesterday could manage, so why are they sending the players? What could possibly go wrong?</p>
]]></content:encoded>
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		<title>Streets of Londinium</title>
		<link>http://www.con-quest.co.uk/index.php/games/morning/streets-of-londinium/</link>
		<comments>http://www.con-quest.co.uk/index.php/games/morning/streets-of-londinium/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 08:04:08 +0000</pubDate>
		<dc:creator>Dave McAlister</dc:creator>
				<category><![CDATA[Morning]]></category>
		<category><![CDATA[Dark Ages Britain]]></category>
		<category><![CDATA[Magic]]></category>
		<category><![CDATA[Post-Roman London]]></category>

		<guid isPermaLink="false">http://www.con-quest.co.uk/?p=920</guid>
		<description><![CDATA[Roman rule has ended in Britain, and the country is divided into quarreling petty kingdoms which are in conflict with each-other as much as they are with the Saxon invaders. The once magnificent provincial capital of Londinium has been abandoned and is surrounded by Saxon lands, though the Saxons themselves, it is said, fear to [...]]]></description>
			<content:encoded><![CDATA[<p>Roman rule has ended in Britain, and the country is divided into quarreling petty kingdoms which are in conflict with each-other as much as they are with the Saxon invaders. The once magnificent provincial capital of Londinium has been abandoned and is surrounded by Saxon lands, though the Saxons themselves, it is said, fear to inhabit the city.</p>
<p>The heroes are highly placed and trusted retainers of King Einion of Ebrauc, whose only son is critically ill, and, it is believed, cursed. They have heard tell that Londinium is the hiding place of the Cauldron of Dirrnach, one of the Thirteen Treasures of Britain, and famed for it&#8217;s healing powers. Can the heroes retrieve it to help the king&#8217;s son?</p>
<p><strong>Maximum Number of Players</strong>: 5</p>
]]></content:encoded>
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		<item>
		<title>Hangover City: Two Tribes</title>
		<link>http://www.con-quest.co.uk/index.php/games/afternoon/hangover-city-two-tribes/</link>
		<comments>http://www.con-quest.co.uk/index.php/games/afternoon/hangover-city-two-tribes/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 19:59:46 +0000</pubDate>
		<dc:creator>Dave McAlister</dc:creator>
				<category><![CDATA[Afternoon]]></category>
		<category><![CDATA[Team 8]]></category>

		<guid isPermaLink="false">http://www.con-quest.co.uk/?p=917</guid>
		<description><![CDATA[Liverpool &#8211; Hangover city- A city with a long pedigree for taking in the unwanted and the hopeful from all over the globe; and has become a haven of sorts by the preternatural communities. But the peace is uneasy and there is always some one looking to upset the apple cart. The Player characters are [...]]]></description>
			<content:encoded><![CDATA[<p>Liverpool &#8211; Hangover city- A city with a long pedigree for taking in the unwanted and the hopeful from all over the globe; and has become a haven of sorts by the preternatural communities. But the peace is uneasy and there is always some one looking to upset the apple cart.</p>
<p>The Player characters are a group of changelings, white court virgins and similar &#8216;hangers on&#8217; looking for acceptance to one of the more influential factions in the city. They are offered a job that might just do that, but will it prove to be too good to be true?</p>
<p>Dresden files RPG is based in the books written by Jim Butcher and uses the FATE system. Pre-grened characters will be provided.</p>
]]></content:encoded>
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		<item>
		<title>Stars of a Northern Sky</title>
		<link>http://www.con-quest.co.uk/index.php/games/morning/stars-of-a-northern-sky/</link>
		<comments>http://www.con-quest.co.uk/index.php/games/morning/stars-of-a-northern-sky/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 19:58:14 +0000</pubDate>
		<dc:creator>Dave McAlister</dc:creator>
				<category><![CDATA[Morning]]></category>
		<category><![CDATA[Team 8]]></category>

		<guid isPermaLink="false">http://www.con-quest.co.uk/?p=915</guid>
		<description><![CDATA[A routine search filter on Social Care and NHS files has pulled up a cluster of reports containing the phrase &#8216;ritual abuse&#8217; centred around an inner city council estate. Chances are its nothing , but just incase. Pop up there and have a look and see what is going on before it turns our to [...]]]></description>
			<content:encoded><![CDATA[<p>A routine search filter on Social Care and NHS files has pulled up a cluster of reports containing the phrase &#8216;ritual abuse&#8217; centred around an inner city council estate. Chances are its nothing , but just incase. Pop up there and have a look and see what is going on before it turns our to be something and we all look stupid.</p>
<p>The Laundry is based on the Books by Charles Stross and uses the Chaosium system based on Call of Cthulu. Players Characters are civil Servants working to The Laundry &#8211; a  government departments with a brief to deal with magic, strange beings from beyond time and space and mad cultists. Pre-gened characters will be provided, but feel free to bring your own.</p>
]]></content:encoded>
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		<item>
		<title>The Mercy Question</title>
		<link>http://www.con-quest.co.uk/index.php/games/afternoon/the-mercy-question/</link>
		<comments>http://www.con-quest.co.uk/index.php/games/afternoon/the-mercy-question/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 19:51:36 +0000</pubDate>
		<dc:creator>Dave McAlister</dc:creator>
				<category><![CDATA[Afternoon]]></category>
		<category><![CDATA[near-future]]></category>
		<category><![CDATA[people]]></category>
		<category><![CDATA[sci-fi]]></category>
		<category><![CDATA[Team 8]]></category>
		<category><![CDATA[tomorrow]]></category>

		<guid isPermaLink="false">http://www.con-quest.co.uk/?p=913</guid>
		<description><![CDATA[When mercenaries from the Janissary Empire come to Earth looking for a pair of renegade slaves, the scene is set for a diplomatic incident with the Galactic Confederation. The native Confederation agents &#8211; evolved humans with psychic powers &#8211; must try to defuse the situation and prevent Earth becoming the spark for a new galactic [...]]]></description>
			<content:encoded><![CDATA[<p>When mercenaries from the Janissary Empire come to Earth looking for a pair of renegade slaves, the scene is set for a diplomatic incident with the Galactic Confederation. The native Confederation agents &#8211; evolved humans with psychic powers &#8211; must try to defuse the situation and prevent Earth becoming the spark for a new galactic war.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>In the Belly of the Beast</title>
		<link>http://www.con-quest.co.uk/index.php/games/morning/in-the-belly-of-the-beast/</link>
		<comments>http://www.con-quest.co.uk/index.php/games/morning/in-the-belly-of-the-beast/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 19:47:26 +0000</pubDate>
		<dc:creator>Dave McAlister</dc:creator>
				<category><![CDATA[Morning]]></category>
		<category><![CDATA[chaotic]]></category>
		<category><![CDATA[goblins]]></category>
		<category><![CDATA[OSR]]></category>
		<category><![CDATA[Team 8]]></category>

		<guid isPermaLink="false">http://www.con-quest.co.uk/?p=910</guid>
		<description><![CDATA[The goblins are back. This time, they are following their master Chernos as he flees from justice and makes his escape by sea. Unfortunately, the reach of his enemies is long, and the ship carrying Chernos and the goblins is beset by storms. When the superstitious crew decide to throw them overboard, something is waiting [...]]]></description>
			<content:encoded><![CDATA[<p>The goblins are back. This time, they are following their master Chernos as he flees from justice and makes his escape by sea. Unfortunately, the reach of his enemies is long, and the ship carrying Chernos and the goblins is beset by storms. When the superstitious crew decide to throw them overboard, something is waiting for them in the depths &#8230;</p>
]]></content:encoded>
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		<item>
		<title>Fifteen Parrots on a Dead Mimics Chest</title>
		<link>http://www.con-quest.co.uk/index.php/games/morning/fifteen-parrots-on-a-dead-mimics-chest/</link>
		<comments>http://www.con-quest.co.uk/index.php/games/morning/fifteen-parrots-on-a-dead-mimics-chest/#comments</comments>
		<pubDate>Sun, 05 Feb 2012 16:06:17 +0000</pubDate>
		<dc:creator>Dave McAlister</dc:creator>
				<category><![CDATA[Morning]]></category>
		<category><![CDATA[Booty & Plunder]]></category>
		<category><![CDATA[Bottles Of Grog]]></category>
		<category><![CDATA[Jolly Rogers]]></category>
		<category><![CDATA[Untrustworthy Gobbo Pirates]]></category>
		<category><![CDATA[X Marks The Spot]]></category>

		<guid isPermaLink="false">http://www.con-quest.co.uk/?p=904</guid>
		<description><![CDATA[&#8221; Set sail with another 5 salty gobbs for Death Island in search of fabled treasure! &#8220; You are a mighty goblin pirate. Nobody dares cross your path in the Dark Sea, as you cut a path of villainy across the ocean, except for the dreaded orcs, the undead, other gobbo pirates, and a Walrus [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.con-quest.co.uk/wp-content/uploads/2012/02/fifteen-parrots-on-a-dead-mimics-chest.jpg" alt="" title="fifteen-parrots-on-a-dead-mimics-chest" width="550" height="190" style="text-align: center;" /></p>
<p><strong>&#8221; Set sail with another 5 salty gobbs for Death Island in search of fabled treasure! &#8220;</strong></p>
<p>You are a mighty goblin pirate. Nobody dares cross your path in the Dark Sea, as you cut a path of villainy across the ocean, except for the dreaded orcs, the undead, other gobbo pirates, and a Walrus named Mike. Nevertheless, you are feared by someone, somewhere, maybe, um no. If you could just find the Lost Treasure Of The Golden Mimic it would all change ? Your peers would look up to you, just before you unleashed its power upon them, and consumed their souls HEHEHEEHEE&#8230; ooops, keep that bit quiet eh ?</p>
<p>Months ago, you sent out your snotling spy network, which mainly found out about your peers also having a snotling spy network, and they all came back with a separate piece of information, mostly trapped between the dismembered limbs of other rival snotlings, in other words ‘many Snotlings died to bring you this information’, about the Golden Mimic. You sought out your peers, and again, many Snotlings later, you reached an uneasy alliance with your five &#8216;partners&#8217;, but still had no clue as to location.</p>
<p>Until this windswept evening, when a foreboding shape cast its shadow over the harbour in Seven Squigs Bay, (no, not the local Ogre rock throwing team), but a warship named the ‘Black Dragon’, captained by Dread Marley, a vampire pirate of some renown. He claimed to know the location of Death Island, whereon is said to lie the Golden Mimic itself ! He made a proposal you couldn’t refuse, which involved either going to the island with him; and finding the treasure; or giving up a life threatening quantity of blood. He has guaranteed that everyone will get an equal share, of ‘what they so richly deserve, MHAHAHAHAHA’.</p>
<p>So, it’s time to scrub the decks, keelhaul a random passerby, splice the mainbrace, walk the plank onto the ship, and set sail for Death Island ! Arrrrrrrrrrrr !</p>
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