
The No Dice Team bring the infamous No Dice RP buffet to Con-Quest. With a selection of 9 standalone adventures or trial sessions in the systems Levercastle, Shadow Cities and Pulp Scenes there’s bound to be something to appeal to any taste whether you prefer martial arts, Mad Max, baroque horror, zombies, square jawed heroes or skilled enchanters. The fast, intuitive No Dice Vanilla Rules are cleverly modified and given depth by per game mechanics, the use of playing cards is ideal for lazy gaming as no tabletop is required.
No Dice Games
Posted on Monday, April 5th, 2010MiB – Steve Jackson Games
Posted on Monday, April 5th, 2010Phil Masters, of the Steve Jackson Games Men in Black, will be demonstrating card and board games throughout the morning for anyone who’s interested. In the afternoon, he’ll run a GURPS scenario for five players, set in the universe of Transhuman Space. You can find his table near Leisure Games in the main hall.
Gav Thorpe
Posted on Monday, February 22nd, 2010
Prior to becoming a freelance writer, Gav Thorpe worked for Games Workshop as lead background designer, overseeing and contributing to the Warhammer and Warhammer 40,000 worlds. He has written numerous novels and short stories set in the fictional worlds of Games Workshop, including the Time of Legends ‘The Sundering’ series, the seminal Dark Angels novel Angels of Darkness, and the Last Chancers omnibus. He lives in Nottingham, UK, with his mechanical hamster, Dennis.
Nick Kyme
Posted on Monday, February 22nd, 2010
Nick Kyme hails from Grimsby, on the east coast of England. He moved to Nottingham in 2003 to work on White Dwarf magazine, and later made the switch to the Black Library to work there as an editor. His writing credits include short stories, background books and several novels set in the worlds of Warhammer and Warhammer 40,000.
Shuuro Demos
Posted on Monday, February 22nd, 2010
Shuuro is a game for two players, which merges the precision and rigour of chess with the creativity and variety of war-gaming.
It does so by attaching a points value to each traditional chess piece and allowing the players to spend a predetermined amount of these points (say, a total of 800 points) to select the chess ‘army’ that they think makes the best use of the points. This creates a feeling of ‘ownership’ towards the particular combination the player thinks is the most effective.
The ‘battle’ will then take place on a large chess board of twelve by twelve squares. This board, however, also introduces a new and unique element to the game. Each of the four six-by-six quadrants of the board contains two plinths that block the movement of the pieces. These plinths are placed randomly at the beginning of every game
with the help of a dice, ensuring that every game will be different and present unique challenges. The plinths also help in balancing the game, restricting the movement of Queens, Bishops and Rooks, while at the same time allowing Knights to land onto them and using them as defensive positions (as only an enemy Knight can take them while they’re there).
It is worth noting that game box also includes a normal chessboard and full rules for traditional chess, making it good to learn chess and allowing players to engage in this great classic as well as the innovative Shuuro.



